For the last 3 weeks I had to animate shot 6 & 7 (get the knight in the position were his foot was in the water and I had to animate the water using space warps. I had to add the ripple effect but as the overall terrain turned out to be huge I subdivided the two polygons which the knight touches several times to create smaller polygons so that the water effect of the ripples is stronger. I set the wave length and the number of waves and then I linked it to the plane. I animated the the wave length 0 and the number of waves to be 0 and at 100 I would increase the wavelenth and the number of waves to create the ripple effect. I duplicated this also for shot 7. I then had to start rendering, Ross sent the files to get rendered. For the post production I was given a different shot to do. I was given shot number 18.
The post production was very fun. The post-production layout was done by arafa. All I had to do was follow the way everything is layered. I used extractor to get the shadow, reflection, zdepth blur. I had to colour grade the shot as the shot was more greenish. After finishing copying the values off the other shots to keep the consistency.