After researching a couple of changes had to be made.
1- The room needed to have a personality (as it was too empty)
2- I had to produce an animatic
3- The mood board had to be changed
3- The lighting references had to be changed
To solve the problem of giving the room a personality, I have decided to make the room more like an asylum. I added a bed with a blanket, mattress and pillow.
I produced a rough animatic.
The changes that needed to be made for the animatic were as following:
- The character remains seated on the bench and the camera zooms out of the door until you see the main character seated on the bench.
- The character walks to the door (do not turn the room)
- Turns the door knob (top view)
- The room spins
- The character becomes shocked
- The character looks at the door
- The character approaches the door
- The character lies down on the floor
The way that the scene will be lighted is the light will enter from the window. The animatic was then changed again to:
- The character remains seated on the bench and the camera zooms out of the door until you see the main character seated on the bench.
- The character walk to the door
- The character reaches out tot the door handle
- The room turns
- The character gets shocked
- The character walks to the door
- The character touches the door handle
- The room rotates
- The character sits on the ground.
Another thing, which got commented on, is that the camera movement is the same through out the animatic and that I need to change it to zoom in and out instead of having to pan only. Which I had to work on for the next animatic and I had to start to look for a character reference that I could use for my modeling process.