Blog 3: Pre-production (Part 3) & Modelling the environment

After getting the feedback on my second animatic I started to work on it to produce another animatic. The difference was that some shots did not work out and therefore had to be changed in order for the story to make sense (as it was a still life animation).

After developing my third animatic the feedback that I got was to look at more still life animation and research different camera movements as my camera movements were similar (instead of panning I could zoom in/ out).

I also did my research for my character reference in order to choose a suitable reference for the modelling phase.

After that I decided to move onto the modelling phase of the environment as I was running out of time. I started to model the bench within the room from a cube (by making them into a rectangular box) and then I created the nails which sit on top of the bench to add more detail to the bench.  I then moved on to create the room and the window for the bars to be placed in. The window was created by by cutting a rectangle out and extruding an edge to the other side and welding them together. One of the feedback that I got at that point is to make everything not attached as it will make my life easier when texturing (and as they are basic forms I would not need to unwrap). I then placed cylinders to represent the bars. at the window.

I then moved on to modelling the bed, wooden planks for the bed, mattress, pillow and blanket. I created the bed out of rectangular boxes (as well as the wooden planks). I then added cylinders for the bed to create the same type of bed as the ones from my references. The mattress was created from a box and I chamfered the edges to make the edges more smooth. I also did the same thing with the pillow. For the blanket I placed a plane add 2 cuts and moved the edges to drop them down. I then added turbo smooth to increase the number of subdivisions. I then used the push and pull tool to create a rough feel to the blanket as well as the mattress and pillow (to give it a more realistic feel).

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