I finished working on the last version of the animatic which got approved. I had to change the movements of the camera.
I then moved to continue modelling the environment. I started modelling the rest of the walls from boxes and the ground was made from a plane, I also started to work on the door, the door was made from cutting the box out of the wall and i extruded the edges from the wall to other side of the wall to connect them and I extruded the edges from the box of the door to other side of the door. I then made a cut, geopoly , and extruded it a bit to create the base of the handle, I then selected the polygon, inset and then extruded and rotated it a bit to create the handle of the door.
After finishing the environment off, I started to model the human. I first place the reference image on a plane. I first started with modelling the human body. I started added the cuts to the cube. After making sure that the box fits perfectly to the reference plane from the front and side view (half only of the body as symmetry will be applied later. I made the rib cage, chest and stomach. I then went on to extruding his legs (after geopolying it.
After getting the basic form of the character done, I got feedback and had to make a couple of changes to the chest and rib cage as it can be seen clearly in the reference image.

As I was waiting for feedback, I went to start texturing the environment (the bed, blanket, pillow, mattress, wooden planks, wall, ground, walls and the window bars). I started to get suitable diffuse maps for the environment.