Blog 5: Pre-production (Part 5) and Production (Part 3)

The final animatic was completed. The next phase after placing the diffuse maps onto the environment was to create the bump, spec and in some cases a displacement map.

I then went back to continue modelling the human. I had to fix the topology of the human as I started adding too many swift loops which are unnecessary. I had problems adding the abs and the chest muscles but then as it got explained to me I understood how to do it (extrude and spine the edges in the direction of the muscle flow). I had problems with modelling the head of the character as the head on the reference plane was incorrect. I also struggled with modelling the eye lids of the character and the nose. I had to look at many videos in order to understand how to get them correct. Another thing that I had problems modelling was the ear and the hands. I got reference images and placed them on  a plane and used them to help me model the ears and hands. After I finished modelling them separately I attached them to the body and smoothed the part where I connected them to ensure a smooth transition.

body 2 .jpg

I then moved to modelling the clothes which were extruded from the main body of the character. I created a tank top, jeans and shoes for the character to make him seem like he is a normal guy trapped.

I then exported my character as an obj and imported him in zbrush to unwrap him ( I also did the same thing for the shirt, pants and shoes). After that I started the texturing process of the clothes. I first gathered the texture (diffuse maps) for the clothes in order to start placing them on the clothes.

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