Blog 6: Production

After unwrapping and gathering the textures of the clothes and placing the textures onto the clothes. I started creating the bump and spec maps for all of the texture maps. After that I started to try the skin shader but I could not understand how to use the skin shader and as I was running out of time I decided to move onto rigging and skinning in order to save time.

For the rigging I decided to create a cat rig as it is much easier and faster. After creating the basic cat rig for the character and adding controllers I then placed the character and started skinning the character. I did not have any problems with the skinning or rigging except for one where the leg was rotated and the skin was rotated with it and I had to fix it which did not take long to do that. I then skinned the shirt, pants and shoes and I created a rig test to make sure that everything is in place. After that I decided to go back to the texture of the character. As I was running out of time I decided to try the skin shader for the last time.character.jpg

The main issue was that I could not add the texture on the phase even after rendering the uvw map and adding the face textures onto photoshop. Therefore I removed the skin shader and added the texture that I created as a diffuse map (vray material).

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