As there were some changes that the other group members had to do it was time to move on to the modeling process of the environment. The modeling process for the environment has been divided between Evan, Carl and myself. Carl did the modeling of the castle, Evan modeled the trees as well as the catapult. I modeled the ground plane, rocks, mountains, grass, an island, and the water.
This was the site map that was originally created but some changes were made to it.
The ground created was by adding a bitmap and changing the levels to create a bumpy ground. This was also how the mountains were created, the water was created by adding a plane and changing the color to blue. The rocks were done by adding noise to the cube, however, the comments that I got on the overall look of the assets that the models are very low poly, simple and no details. The grass was done using hair and fur.