Week 6-8

For week 6-8, I took on the feedback that was given to me to change everything to a higher poly more detailed environment. The models were changed to a much higher poly.

This is the changed site map and this is a test render for the setup of the environment. The changed models involved changing them from low poly to high poly.environment.jpg

The process involved changing the level of curves, adding displace from the modifier and changing the amount, I also added turbosmooth and increased the irritation to add more segments to the object.

However, it was not that easy to reach this level because I went through a lot of trial and error to reach this level. As I previously mentioned I have never mentioned the environment and this is all new to me, therefore a lot of help was required from Amit as well as resources online.

First of all, for the water, I have issues figuring out what how I wanted to do it and I thought of using phoenix fd which is a plugin for 3ds max. It can stimulate water particles, but it is very heavy for my computer. Therefore, in the end, Amit guided me towards space warps which will be used to animate the water.

The mountains and ground were taken into ZBrush to add more details to them and then brought back into 3ds max, however there was an issue that I had to re-topologise the objects which were not the issue, my main issue was the textures did not want to get baked so that I can use it as a texture map therefore in order to avoid this issue as I could not fix it and I was running out of time I decided to use the method that I mentioned above (add displace modifier and change the levels to create mountains and the island as well as the ground plane)

The next step would be to start unwrapping and texture which was done during week 8-10

 

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